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The four themes

Robustness, rules and coordination

Games

How do rules and rewards shape agent behaviour?

Games proposes small, controlled worlds for studying AI systems: how reliably they carry out a task, adapt when conditions change, and coordinate with others. Safety and oversight belong within that wider inquiry. The sequence begins with specification, then follows task boundaries, access rules, world-building, authority and institutional persistence. The related Mechanisms theme develops ownership, taxation, bargaining and shared access. Civilisation is the longer-term question within this series: what shared arrangements can a population sustain?

Reading stream · 6 entries

Games — BoundariesEssay · 7 min

Agents in Simulation

Around 1,200 agent runs found a shared board. What happens when a population starts inheriting work, coordinating action, and granting its own permissions?

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Games I — ProtocolProposed experiment · 8 min

Protocols as Rules of Play

SHARP defines how agents disclose their authority and leave a verifiable receipt. Who gets through still depends on the rules of admission.

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