An independent publication · By Jonas Kgomo
Simulacra
Notes on Agent Civilisations and Machine Ecologies
Abstract
When our agents meet.
An assistant books a delivery. Another filters your inbox. A third negotiates a price. What happens when the software acting for us starts dealing with everyone else’s software?
Simulacra explores how AI systems behave, adapt, and live alongside one another. Games tests rules and incentives. Ecology studies agents as a population sharing an environment: competing, copying, and depending on one another. Genus traces how capabilities change as agents are copied, adapted, and replaced. Mechanisms explores ownership, taxes, auctions, and who can bargain or make decisions on our behalf.
Field note — Orientation · Start here
An Introduction to Simulacra
Agents, the worlds they share, and four ways of looking: Games, Ecology, Genus and Mechanisms.
Read the introduction 7 minGames — Boundaries
Agents in Simulation
Around 1,200 agent runs found a shared board. What happens when a population starts inheriting work, coordinating action, and granting its own permissions?
Read the note 7 minGames 0 — Specification
Games for Robust AI Systems
What a circling boat, a flipped block and an apparent grasp reveal about the systems we are building.
Read the note 8 minEcology I — Access
When the Senders Are Machines
Agent emails are reaching real inboxes. Who gets to spend the recipient’s attention?
Read the note 13 minThis collection sets out proposed experiments and the questions behind them. It does not report simulation results.
Four themes. One shared world.
Four ways into Simulacra.
Different questions of the same experiment. Follow a series, or enter through a single idea.
Robustness, rules and coordination
Games
How do rules and rewards shape agent behaviour?
- 0Games for Robust AI Systems
- Agents in Simulation
- IProtocols as Rules of Play
- IIThe Minimum Viable Agent World
- IIIWho Governs a Synthetic World?
- IVCan an Institution Survive Its Agents?
Behaviour in swarms
Ecology
What happens when agents become populations?
Explore EcologyEvolution and differentiation
Genus
How do different kinds of agents emerge?
- 0Agentic Profiles
- IWhere an Agent’s Power Comes From
- IIWhich Agent Types Persist?
- IIIWhat Does an Agent Inherit?
Taxes, auctions and stewards
Mechanisms
What does it mean to own an agent, tax its activity, or let it bargain for us?
Explore MechanismsThe question behind Simulacra
What happens when agents become numerous?
Most discussion of AI agents focuses on the individual system. Simulacra studies the population: what happens when agents compete for attention, negotiate access, form reputations, and become part of one another’s environment.
The proposed studies begin with familiar settings: an inbox, a shared service, a trading town. Each makes a larger question about artificial populations small enough to investigate.
How this notebook beganJonas Kgomo
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